David Shea - The Ship (2024)
BAND/ARTIST: David Shea
- Title: The Ship
- Year Of Release: 2024
- Label: Room40
- Genre: Ambient, Classical
- Quality: 16bit-44,1kHz FLAC / 24bit-48kHz FLAC
- Total Time: 40:38
- Total Size: 174 mb / 410 mb
- WebSite: Album Preview
Tracklist
1. A Ship Alone (05:42)
2. Light And Dark (03:08)
3. The Forest Labyrithe (07:29)
4. The Lowerdeck (03:12)
5. The Sirens (05:36)
6. The Waterwheel and the Whale Rhythm (06:15)
7. The Waterwheel Mind (05:20)
8. The Waves (03:56)
A Note from David Shea
This game started its life as a project by the then CEO of Tantalus Game development company Tom Crago. At the time he was creating a PHD project at the Victorian College of the Arts and the game was to be the outcome of the practice led research connecting games and philosophy. The plan was to create a game where the visual and sound elements were to be collaborations with artists who had never worked in or knew much about the history of games. I was the choice to write the soundtrack and handle the sound design and over a 3 year period a group of painters, sculptors, myself, game designers and programmers to make a VR game that had its premiere at the Triennale in 2017 at the National Gallery in of Victoria, in Melbourne Australia. These pieces are a selection of the pieces inspired by and used in the game. My first video game soundtrack.
The game takes place on a virtual ship and the player plays as an avatar trying to discover the purpose of the trip and where the ship is going. The key to the key to the mystery is in collecting objects that link together and form patterns and have unique sounds that can be combined by the player. This ‘language’ of objects is collected by exploring all parts of the ship and navigating the ship as you gain and lose control. The purpose becomes clearer until the final scene reveals a destination but one that is unknown. The metaphor also become clearer that the ship is a sense of solitude and being trapped in one’s own mind trying to make sense of the patterns and clues. The VR environment reinforces this as the vison and sound is intimate and immersive.
The soundtrack and sound design were intended to be modular and integrated a mix of singing bowls, gongs, samples, piano, instrument ensembles and cinema sound design. Each object was a link in a type of modular ‘scale’ and the player could in certain locations make and enhance their own score additions by placing the sound objects onto a water mirror and experiment with new sound combinations. The use of acoustic, digital and instrumental sound was given to each object to give a unique character and quality to mix and supplement the score. The various regions of the ship are represented in these pieces I have chosen, and the object sounds I chose to mix with the scored music. A first outing for me but led to creating a course at Melbourne University called Games: Remaking Reality in which Tom is a regular speaker. I thank Tom for the chance to work in the unique medium which I plan to work in whenever given the chance and for an experience that was special from beginning to end. I share with you some fragments of this immersive experience with my music and a personal experience for your own journey wherever that may sail to...
1. A Ship Alone (05:42)
2. Light And Dark (03:08)
3. The Forest Labyrithe (07:29)
4. The Lowerdeck (03:12)
5. The Sirens (05:36)
6. The Waterwheel and the Whale Rhythm (06:15)
7. The Waterwheel Mind (05:20)
8. The Waves (03:56)
A Note from David Shea
This game started its life as a project by the then CEO of Tantalus Game development company Tom Crago. At the time he was creating a PHD project at the Victorian College of the Arts and the game was to be the outcome of the practice led research connecting games and philosophy. The plan was to create a game where the visual and sound elements were to be collaborations with artists who had never worked in or knew much about the history of games. I was the choice to write the soundtrack and handle the sound design and over a 3 year period a group of painters, sculptors, myself, game designers and programmers to make a VR game that had its premiere at the Triennale in 2017 at the National Gallery in of Victoria, in Melbourne Australia. These pieces are a selection of the pieces inspired by and used in the game. My first video game soundtrack.
The game takes place on a virtual ship and the player plays as an avatar trying to discover the purpose of the trip and where the ship is going. The key to the key to the mystery is in collecting objects that link together and form patterns and have unique sounds that can be combined by the player. This ‘language’ of objects is collected by exploring all parts of the ship and navigating the ship as you gain and lose control. The purpose becomes clearer until the final scene reveals a destination but one that is unknown. The metaphor also become clearer that the ship is a sense of solitude and being trapped in one’s own mind trying to make sense of the patterns and clues. The VR environment reinforces this as the vison and sound is intimate and immersive.
The soundtrack and sound design were intended to be modular and integrated a mix of singing bowls, gongs, samples, piano, instrument ensembles and cinema sound design. Each object was a link in a type of modular ‘scale’ and the player could in certain locations make and enhance their own score additions by placing the sound objects onto a water mirror and experiment with new sound combinations. The use of acoustic, digital and instrumental sound was given to each object to give a unique character and quality to mix and supplement the score. The various regions of the ship are represented in these pieces I have chosen, and the object sounds I chose to mix with the scored music. A first outing for me but led to creating a course at Melbourne University called Games: Remaking Reality in which Tom is a regular speaker. I thank Tom for the chance to work in the unique medium which I plan to work in whenever given the chance and for an experience that was special from beginning to end. I share with you some fragments of this immersive experience with my music and a personal experience for your own journey wherever that may sail to...
Year 2024 | Classical | Electronic | Ambient | FLAC / APE | HD & Vinyl
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