Gareth Coker - Ori and the Blind Forest (Original Soundtrack) (2015)
BAND/ARTIST:
Artist: Gareth Coker
Title Of Album: Ori and the Blind Forest (Original Soundtrack)
Year Of Release: 2015
Label: Microsoft Studios Music
Genre: Electronic, Ambient, Chillout, New Age, Neoclassical, Soundtrack
Quality: AAC 256 Kbps
Total Time: 88:51 min
Total Size: 186 MB
WebSite:
Tracklist:
01. Ori, Lost In the Storm (feat. Aeralie Brighton) (1:08)
02. Naru, Embracing the Light (feat. Rachel Mellis) (1:24)
03. Calling Out (1:27)
04. The Blinded Forest (3:28)
05. Inspiriting (1:22)
06. First Steps Into Sunken Glades (4:33)
07. Finding Sein (1:45)
08. Up the Spirit Caverns Walls (feat. Tom Boyd) (5:36)
09. The Spirit Tree (feat. Aeralie Brighton) (1:48)
10. Kuro's Tale I - Her Rage (1:16)
11. Thornfelt Swamp (feat. Tom Boyd) (4:07)
12. Down the Moon Grotto (3:55)
13. The Ancestral Trees (1:48)
14. Gumo's Hideout (3:05)
15. Breaking Through the Trap (0:56)
16. Climbing the Ginso Tree (5:39)
17. Restoring the Light, Facing the Dark (2:28)
18. The Waters Cleansed (feat. Tom Boyd) (2:02)
19. Lost In the Misty Woods (4:45)
20. Home of the Gumon (5:07)
21. Escaping the Ruins (2:19)
22. Kuro's Tale II - Her Pain (1:56)
23. Riding the Wind (feat. Rachel Mellis) (5:00)
24. Completing the Circle (feat. Rachel Mellis) (2:20)
25. Approaching the End (feat. Aeralie Brighton) (1:08)
26. Mount Horu (2:55)
27. Conundrum (1:22)
28. The Crumbling Path (2:27)
29. Racing the Lava (0:28)
30. Fleeing Kuro (3:48)
31. The Sacrifice (feat. Aeralie Brighton) (3:07)
32. Light of Nibel (feat. Aeralie Brighton) (4:19)
Over the past four years, Moon Studios has been feverishly working on Ori and the Blind Forest.
At Moon Studios, we all grew up playing games like Super Metroid, Zelda: A Link to the Past, etc. and with Ori, we wanted to recapture the magic of these games.
Ori and the Blind Forest is a bit of a genremix – It’s a ‘Metroidvania‘, but with a stronger platforming focus and light RPG elements, all set within an atmospheric world.
Naturally we tried to push 2D gaming forward on all fronts: We tried to make every single screen in Ori look like a painting come to life while making sure that the controls are still pixel-perfect.
We’ve been taking lessons from games like Super Metroid and A Link to the Past in order to really bring back this sensation you had when you played the games Nintendo was building in the early 90s. The level of polish and the execution of design in these games – we feel – was extraordinary. We felt strongly that children and adults today should get that same feeling again. Remember the first time you played Zelda or Metroid when you were a child? We hope that years from now people will also remember the first time they got to play Ori and the Blind Forest.
We also push the story angle really hard. We explored some new ways of telling stories within 2D games and we’ve been heavily influenced by Ghibli/Miyazaki as well as by great animated films of the 90s like The Lion King or The Iron Giant.
Ori is a bit of a coming-of-age story. The player is put into the role of a forest spirit, who – over the course of his journey – has to find out more about his role within the world he’s living in. We tried to create memorable characters in an atmospheric world and to craft a story that players will truly care about!
At Moon Studios, we all grew up playing games like Super Metroid, Zelda: A Link to the Past, etc. and with Ori, we wanted to recapture the magic of these games.
Ori and the Blind Forest is a bit of a genremix – It’s a ‘Metroidvania‘, but with a stronger platforming focus and light RPG elements, all set within an atmospheric world.
Naturally we tried to push 2D gaming forward on all fronts: We tried to make every single screen in Ori look like a painting come to life while making sure that the controls are still pixel-perfect.
We’ve been taking lessons from games like Super Metroid and A Link to the Past in order to really bring back this sensation you had when you played the games Nintendo was building in the early 90s. The level of polish and the execution of design in these games – we feel – was extraordinary. We felt strongly that children and adults today should get that same feeling again. Remember the first time you played Zelda or Metroid when you were a child? We hope that years from now people will also remember the first time they got to play Ori and the Blind Forest.
We also push the story angle really hard. We explored some new ways of telling stories within 2D games and we’ve been heavily influenced by Ghibli/Miyazaki as well as by great animated films of the 90s like The Lion King or The Iron Giant.
Ori is a bit of a coming-of-age story. The player is put into the role of a forest spirit, who – over the course of his journey – has to find out more about his role within the world he’s living in. We tried to create memorable characters in an atmospheric world and to craft a story that players will truly care about!
Music | Classical | Soundtracks | Electronic | Chill-out | Ambient | New Age | iTunes / Apple
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